It's important to know where to put your energy and resources. Gameplay is still, after years of development, an abyssmal experience and looks similar to those 1$ fighting games that appear from time to time on DLsite. What is the result of that? Sure, you made that big-ass omlette.but it is bland like a concrete wall mixture (since you forgot about anything else to spice it up) and you won't even eat the whole thing, throwing half of it into trash (quality and updates of animations are way better than it's necessary). Pure Onyx is a different end of the spectrum - here, you put all you eggs into one basket (graphic / ero-scenes quality) and hope that you'll make a super-duper omlette at home. In the end, you waste time and postpone the release simply because of something NOT NEEDED. So, in the end, you end up with a product that doesn't excel at anything is just overall average because you made sure everything was just that - fucking average. Same with weird-ass power-ups that are not exactly balanced to one another and player ends up using "meta". are a huuuugee plus.but absolutely no one cares about hundreds of lines of B-tier movie script being read out loud. That's a good value.but is some of that stuff really worth it?įF is the prime case of wasting time and money for something completely "empty" from ero-game perspective - voice acting. So, where does it leave the games like Pure Onyx or FF? Well, it is true they are more complex and prettier. If someone is interested in what I mean, LoK forums are still out there. Even when more advanced games appeared, it was only a matter of motivation/inspiration. This is a work-in-progress preview of the world map scene for Pure Onyxs upcoming Mission Mode Mission Mode will feature an RPG-style progression system i. For example, Flash games in the 2000s were thrown out at quite a rapid speed because they weren't overcomplicated and still served their purpose. Leaping Larva will now bounce off Onyx if she blocks them.Click to expand.Gamedev cycle is only as difficult as we want to make it.In the future can be used for parries/counterattacks/and more. Added backend framework for events based on the result of attacks (hit, blocked, knockedown, etc).Fixed instances of Larva walking backwards.The leftmost image is the base for the Pure Onyxs game main screen animation. Check out this image: View attachment 2394314 Its from June 2017 (and Eromancer mentioned in a November 2016 post that she was a WIP). Fixed instances of enemies becoming stuck in DefendHit animation Pure Onyx was officially announced on September 2018.They now transition smoothly / no longer pop the character up in an ugly way. Improved walk/run animations for more enemies with foot tracking.Added hit stops, camera shakes, and actor shake FX to combat.Added SFX for BunnyBlade w/ BunnyBat standing pole H scene. Added Onyx w/ Thug retargeted H scene + improvements (New outfits / LOD model for performance / feet / H liquid will now work on this scene).( The following is only a list of player-facing changes, unless otherwise noted): I will try to patch in the Slums map in a couple days along with the tier 2 H models and anything else that blows up ^-^. We only had 3 weeks since the patch for the March update was on the 7th, and I am just a couple days shy of getting a new map in. We had some last minute issues, and thus will be patching in the tier 2 gear H models (pulled up shirt / pulled down shorts) once we're sure they are working properly in a few days.Īpologies if it's a bit underwhelming this month. There are also a number of combat FX and animation improvements, new SFX, and a handful of fixes as well. We've added the retargeted + improved version of the Onyx w/ Thug H scene, which will now work with the new rigs and thus support Onyx's 2nd outfit, LOD model, bare feet, and H liquid. ** Links updated with patched release as of May 9!
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